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<v Georgia Hampton>Did you have a
computer room in your house?

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<v Katherine Dee>Yes. The one I
remember most fondly was I think

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it was intended to be a sunroom.
And there is a floor to ceiling

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mirrors. And then in the center
was a desktop computer, tile

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floor. The walls were like a
terracotta color.

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You know, there's really, like,
nothing in this room but the

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computer and then, like, piles
of paper and,

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<v Georgia Hampton>and, like,
books and stuff. That's

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Catherine D. She's an Internet
culture writer who's written for

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GQ, The New York Times, and The
Spectator to name a few. She's

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also written a lot about the
placeness of the Internet, and

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I've been really interested in
that. How the Internet exists as

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a place we go to.

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And I figured there's no better
place to start than here in the

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computer room. The computer room
is almost a misleading name

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because the space itself was
kind of this hodgepodge of a few

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rooms baked into one, part
office, part storage, part

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closet.

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<v Katherine Dee>And it was like
repurposed office usually.

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People would keep, like, weird
ephemera there, stuff they were

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embarrassed of. So I'm thinking
here more like action figures or

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like anime VHS, you know, like
books that you don't want people

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to know you're like, any sort of
manner of, like, toilet book.

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Right? Like, a book that you
would ordinarily place on your

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toilet, things we used to do
before the smartphone, might be

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in the computer room.

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<v Georgia Hampton>The computer
room in my house was a converted

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laundry room. It had a desk with
a swivel chair, a long counter

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against the wall, and this huge
slop sink that we never used for

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anything. It's also where my
family would store stuff like

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winter coats and sleeping bags.
Every flat surface was covered

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in papers and boxes of safety
pins and multiple rolls of

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Scotch tape. Every drawer was a
junk drawer.

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And it's also where the computer
lived. This huge hulking mass of

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gray plastic that had to exist
in this one specific place

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indefinitely. In order for the
computer to be used at all, it

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had to be plugged into an
outlet, specifically into a

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phone jack. There were wires to
contend with, to shove down the

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space between the desk and the
wall or bundle up behind the

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monitor itself. And you didn't
always get to choose where the

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computer was.

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If the one available phone jack
was in the dining room, well,

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that's where the computer had to
be. But the ideal, at least in

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my home, was to put the computer
and its many unseemly wires into

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its own room. A room that was
out of the way, out of sight,

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and already full of other things
that didn't have anywhere else

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to go. This all meant that if I
wanted to go online, I had to

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visit the one designated place
in the house where I could do

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that. Fast forward twenty five
years.

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I'm online all the time,
everywhere. At some point, I

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logged on and never really
logged off

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<v Katherine Dee>ever again.
There's a sense of you're always

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sort of tapped in. You're always
sort of ambiently online now.

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<v Georgia Hampton>I can tap into
the Internet anytime on any

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number of devices, but
especially on my phone. And I

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cross over onto the Internet in
a way that almost feels

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narcoleptic, a change of
consciousness that I don't

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always do on purpose. When I
used the computer room at my

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house, I'd lose time, like big
chunks of it. But I always did

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it in the same place. Now the
ambient nature of my time online

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blurs the difference between
when I'm online and when I'm

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not.

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But I do still feel like I'm
going somewhere. So where am I

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going? What kind of place is
that? When I first started

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researching this topic, a
deceptively simple answer jumped

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out at me. Maybe the Internet is
a third place.

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I'm sure you've heard some
variation of this concept coined

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by the sociologist Ray Oldenburg
in his 1989 book, The Great Good

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Place. But as a refresher, a
third place is somewhere that

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isn't your home and isn't work,
but is quite literally a secret

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third thing. And its function is
predominantly one of community

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building. Third places are spots
like your local bar or your

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local coffee shop. They can be
other institutions like churches

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or meeting spaces.

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They might involve some kind of
commerce. But crucially, that's

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not the only thing you can do
there. And it's not necessarily

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why you'd go there in the first
place. The true benefit of a

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third place is in the
socialization it provides. It's

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the kind of spot where you'd
meet strangers, neighbors,

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people in your vicinity who
might be completely different

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from you and who you could
interact with for the sake of

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creating person to person bonds.

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And Oldenburg had specific
criteria for what qualities a

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third place had to have in order
to be the real deal. It had to

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be accessible, inspire
conversation, have a community

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of dedicated regulars, and serve
as a kind of the home away from

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home.

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<v Charles Soukop>And so it's
often referred to as the cheers

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phenomenon. Right? A place where
everybody knows your name

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because you walk in and you
immediately feel that sense of

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familiarity.

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<v Georgia Hampton>That's Charles
Sokup. He's a professor of

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communication and journalism at
the University of Northern

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Colorado. Charles has written a
lot about third places, and he

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explained to me that Ray
Oldenburg created this concept

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of the third place out of a
concern that these spaces were

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disappearing.

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<v Charles Soukop>What happened,
especially as suburbanization

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occurred, is that we developed
these long interstate highways,

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freeways, etcetera. People drove
from home to work, and they

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didn't spend a lot of time
outside of home and work most

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importantly. But then when they
did, it was going to a fast food

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restaurant. It was going to
places like Applebee's or TGI

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Fridays.

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<v Georgia Hampton>But none of
these things really fit the bill

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of a third place.

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<v Charles Soukop>These are places
that are designed first and

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foremost to get people in and
out very quickly because they're

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about productivity and they're
about making as much money as

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possible, and they're not
designed architecturally for

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people to interact with each
other. Right? You're there to

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sit in your own little booth,
and you're not there to talk to

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anybody else. And that's what
people do in those spaces.

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<v Georgia Hampton>With little in
the way of physical third places

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available to people searching
for community, there was a big

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space left open. And I could see
how the development of the

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Internet might provide a virtual
third place. In 2006, Charles

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wrote one of the earliest
studies about how the concept of

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third places could apply to the
social Internet. In the study,

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Charles commented on how certain
places online, like forums and

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chat rooms, could offer a space
for community that carries some

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qualities of a third place, but
also a lot of differences.

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There's the fact that the
Internet, at least in 2006,

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wasn't all that accessible.

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You had to own a computer or
have access to an Internet cafe

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and be able to pay to use it.
Chat rooms weren't usually

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local. They couldn't really
replace the coffee shop down the

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street. They were more like
clubs for people who all like

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the same stuff. And if that club
was welcoming, then great.

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But that wasn't always the case.
Like, if you just started

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getting into Buffy the Vampire
Slayer, it might be hard to fit

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in when you join a forum full of
a bunch of people who have

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already watched the show
multiple times. And in those

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cases, there is no cheers
effect. No one knows your name,

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and often they were Internet
doesn't fit neatly into

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Oldenburg's Great Good Place.
But Charles wrote that virtual

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third places do exist and have
their own qualities.

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Quote, virtual third places
should be designed to fit into

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the participants' mundane and
ordinary lived experiences. The

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virtual third place should feel
like a place for the here and

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now, a place that is integrated
seamlessly into the existing

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textures and details of our
lived communal experiences.

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Twenty years has passed since
that study was first published,

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and a lot of what Charles wrote
about has come to fruition. We

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do integrate our use of the
Internet into our daily lives.

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The Internet does feel like a
place full of, as he wrote,

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localized informal interactions.

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But do all of these factors a
third place make? Well, I just

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flat out asked him the question.
Is the Internet a third place?

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<v Charles Soukop>Maybe.
Sometimes. Not usually. That

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<v Georgia Hampton>has everything
to do with the emergence and

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dominance of large scale social
media platforms in the last

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twenty years. Third places are
small. Platforms, not so much.

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<v Charles Soukop>You're in a
cafe. There's, like, 25, thirty,

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forty people there, that kind of
thing. That's sort of an ideal

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number, think, for that sort of
interaction. Obviously, when

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you're into thousands or
millions of people, you can't

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have those sorts of
interactions. It's it's not the

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sort of experience.

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It's a totally different
phenomenon. It's a it's about

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attention, and it's about all
kinds of other things rather

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than about actually
understanding one another,

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experiencing just informal
connection with others.

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<v Georgia Hampton>But scale is
only part of the issue here. The

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most stark limitation to any
social platform's ability to be

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a true third place lies in the
way we are encouraged to use

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them. Facebook, Instagram, and
Twitter may present themselves

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as catalysts for social
interaction in theory, but

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things shake out very
differently in practice.

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<v Charles Soukop>There's not a
lot of profit and people just

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hanging around building
community. Right? You can't sell

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stuff in that context
particularly well. You can sell

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the idea of that, but you don't
like the practice of it because

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it it part of it, it just gives
too much autonomy to those

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individuals. Right?

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They can create their own space
for their own purposes, which

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might have nothing to do with
what your goals are as a

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company. So why would you give
them that independence? There's

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something so unpredictable about
community building. It can

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become almost anything, and they
want predictability. They wanna

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keep people in a very pattern
set of behaviors and habits, and

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they don't want people to have
that independent, unpredictable

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kind of, you know, encounter
with others.

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<v Georgia Hampton>Community
building is only useful to a

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corporation like Meta insofar as
you do it while staying on the

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app. And what tool keeps us
scrolling and engaging with any

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given platform for hours and
hours? Say it with me, If the

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the Internet is a place, then
the algorithm is a room. Your

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room, decorated with all the
stuff you like, or at least what

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it thinks you like. Maybe you
can hear voices through the

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walls, but you can't leave the
room that was made for you.

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There isn't even a door. And
under these conditions, it's

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extremely hard to cultivate the
dynamic persistent kind of

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community that is essential to
third places. So instead of

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serving as a third place, the
Internet becomes the not work,

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not home space where
increasingly, it feels like all

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you're supposed to do is spend
money. We're back at the mall

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again, moving from store to
store, or as the case may be,

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from IG ad to IG ad. In a place
like this, you might interact

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with a salesperson or someone
else who's in line to buy

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something, but the goal is
always consumption in the most

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efficient way possible.

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So what kind of place is that?
The non place.

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<v Charles Soukop>These are spaces
that don't have any sort of

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context or history to them. They
have no sense of uniqueness, so

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they're very standardized and
formulaic. So things that are

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franchises are the clearest
example of that. But anything

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that lacks it in, in particular,
the one that always comes up in

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their research is the airport as
the, like, the archetypal

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nonplace.

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<v Georgia Hampton>A Starbucks in
Denver looks virtually identical

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to a Starbucks in Dubai. The
menu is basically the same. The

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physical space of a Starbucks,
wherever it is, is only useful

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in its ability to make it
possible for me to get a caramel

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frappuccino with three pumps of
vanilla. And I know that it will

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always taste exactly the same.
The aprons will still be the

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same shade of Kelly green.

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The familiar benevolent smile of
the brand's dual tailed mermaid

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will gaze down upon me in every
time zone. Whatever country I'm

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in ceases to matter the second I
step through the tinted glass

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door because now I'm in the
sovereign territory of

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Starbucks, a nation all its own.

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<v Charles Soukop>And that is very
disorienting. It can be and you

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can kinda lose sense of what the
expectations and norms are for

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spaces like that. So I think
that's why people act kinda

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weird in airports because they
don't really know what you're

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supposed to be doing. It doesn't
have any connection.

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<v Georgia Hampton>Tucked away in
a hotel room of a large scale

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chain, I become the hedonistic
god of my own lawless land. I

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watch TV shows I would never
consider watching in my normal

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life. I bury myself under a pile
of white terry cloth robes. I

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leave my open suitcase
spatchcocked on the floor,

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barely containing the mountain
of clothing I rifle through and

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00:15:26.860 --> 00:15:30.940
never fold. It's only when I
have to check out that the spell

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is broken and I become myself
again.

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<v Charles Soukop>I would say most
of the social media platforms,

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you could probably make a pretty
good case for being a non place,

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particularly because of the way
that they lack history and

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location and context. If you
were to, like, put a target on

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the Internet, it would look like
Facebook. Does that make sense

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for it? You know what I mean?
It's like, it just feels

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monochromatic and uniform, and
there's something kind of boring

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about how everything is in its
unique place.

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<v Georgia Hampton>But I don't
think it's just that it's

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boring. It's also uncanny in its
frictionlessness. I used to know

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exactly where the Internet was.
It was in the computer room. The

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name itself was so place y, the
room where the computer lived.

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And now the computer is in every
place. It's everywhere. All

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Internet enabled devices joined
together and made a new kind of

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00:16:35.865 --> 00:16:41.225
place that exists like a veil on
top of the whole world. And at

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00:16:41.225 --> 00:16:46.105
first, maybe it seemed possible
for that kind of tandem space to

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feel just as place like as the
computer room did. But with the

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00:16:50.040 --> 00:16:54.040
emergence of platforms, with the
ubiquity of Internet access,

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00:16:54.360 --> 00:16:57.400
with a million shifts and
changes over the years, that

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00:16:57.400 --> 00:16:59.240
feeling started to slip away.

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00:16:59.800 --> 00:17:03.400
The boundaries of the place that
held the Internet started to

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blur. Now I don't go to the
Internet in the way I go to a

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chain restaurant like Olive
Garden. It's more like I can

259
00:17:12.685 --> 00:17:16.205
blink and suddenly already be
inside an Olive Garden whenever

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00:17:16.205 --> 00:17:21.050
I want. Like, the Olive Garden
is grafted over my life where I

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00:17:21.050 --> 00:17:24.490
can tap into the Olive Garden
state of consciousness with a

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00:17:24.490 --> 00:17:29.610
single swipe of my finger. We're
obsessed that you're so

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00:17:29.610 --> 00:17:30.010
obsessed.

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00:17:30.815 --> 00:17:35.935
So Olive Garden's fan favorites
are back. When we come back, I'm

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00:17:35.935 --> 00:17:41.295
gonna bring back Catherine D to
discuss a more metaphysical look

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00:17:41.295 --> 00:18:01.355
at the placeness of the
Internet. Catherine D. And I

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00:18:01.355 --> 00:18:05.035
talked a lot about the hypnotic
nature of logging on. The

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00:18:05.035 --> 00:18:08.875
computer room and the computer
that dwelled inside it served as

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a portal to the Internet.

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00:18:11.110 --> 00:18:15.910
All I had to do was turn it on,
log in, and let myself be taken

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00:18:15.910 --> 00:18:20.630
away. And being taken away is
really how it felt. Sure. My

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00:18:20.630 --> 00:18:23.815
physical self was glued to the
swivel chair sitting with my

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00:18:23.815 --> 00:18:28.135
legs all pretzel together. But
my emotional self had crossed a

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00:18:28.135 --> 00:18:32.695
threshold into this other
intangible place where Myspace

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00:18:32.695 --> 00:18:37.180
existed, an AOL Instant
Messenger, where the giant

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00:18:37.180 --> 00:18:39.260
omelet in Neopets existed.

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<v Katherine Dee>We've all done
it. Right? Just totally slipping

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00:18:43.020 --> 00:18:46.540
into this other place, this like
trance like state. And the

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computer room was like the
dedicated space where you would

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00:18:52.755 --> 00:18:56.755
slip into this other world. All
I I mean, I really did feel like

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00:18:56.755 --> 00:18:59.555
I was going somewhere else.

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00:19:00.115 --> 00:19:03.715
And I was like blocking out the
world around me.

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00:19:03.875 --> 00:19:06.650
<v Georgia Hampton>But it helped
that my physical body never

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00:19:06.650 --> 00:19:10.650
moved from that swivel chair. It
made the hypnotic nature of me

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00:19:10.650 --> 00:19:16.170
logging on feel more akin to
meditation or falling asleep. An

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00:19:16.170 --> 00:19:19.515
experience that felt comfortable
in part because I knew exactly

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00:19:19.515 --> 00:19:23.195
where I'd be when I decided to
return to consciousness. When I

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00:19:23.195 --> 00:19:27.995
logged off, I knew exactly where
I was because I never left.

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00:19:29.355 --> 00:19:32.075
<v Katherine Dee>Something that
was good about a a computer room

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00:19:32.075 --> 00:19:34.650
is even though you maybe you
would get swept away

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00:19:34.650 --> 00:19:37.930
temporarily, something about
like logging on and logging off,

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00:19:37.930 --> 00:19:40.170
having to, you know, you have to
go to the bathroom. So you type

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00:19:40.170 --> 00:19:46.075
AFK. Things like that are I
mean, keep us keep us connected

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00:19:46.075 --> 00:19:49.675
to the physical world. There's a
physical reminder. Now, you

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00:19:49.675 --> 00:19:52.635
know, like, theoretically, like,
you you know, you take your

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00:19:52.635 --> 00:19:55.035
phone into the bathroom or
eating dinner.

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00:19:55.035 --> 00:19:57.115
Right? Like, there's no there's
no break.

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00:19:57.915 --> 00:20:00.420
<v Georgia Hampton>With the
ability to pass through portal

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00:20:00.420 --> 00:20:04.100
of the internet whenever we
want, we fade in and out of that

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00:20:04.100 --> 00:20:10.260
trance like state as we please.
Or even without realizing it. I

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00:20:10.260 --> 00:20:13.940
have certainly been guilty of
absentmindedly opening Instagram

302
00:20:13.940 --> 00:20:17.195
when I didn't even notice I was
doing it. And by the time I

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00:20:17.195 --> 00:20:21.435
recognize what I did, I've
already started scrolling. In a

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00:20:21.435 --> 00:20:25.275
New York Times opinion piece
from October, Katherine wrote

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00:20:25.275 --> 00:20:28.875
about how the internet as it
exists now, ubiquitous,

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00:20:28.955 --> 00:20:34.170
hypnotic, and enticing, is
something called an other world.

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00:20:36.330 --> 00:20:40.410
<v Katherine Dee>An other world,
the way I use it at least, is a

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00:20:40.410 --> 00:20:45.210
world that exists simultaneous
to our own and that you you go

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00:20:45.210 --> 00:20:50.005
you go into it. It's like
layered over the physical world,

310
00:20:50.645 --> 00:20:52.725
but it's a it's a separate
space.

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00:20:54.005 --> 00:20:57.045
<v Georgia Hampton>Historically,
entering an other world could

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00:20:57.045 --> 00:21:00.965
involve finding some kind of
portal or path that would take

313
00:21:00.965 --> 00:21:04.440
you there. Like the River Styx,
which led your soul to the

314
00:21:04.440 --> 00:21:07.960
underworld of Greek mythology.
And that passage across the

315
00:21:07.960 --> 00:21:12.440
water served as a kind of
existential transition into the

316
00:21:12.440 --> 00:21:16.265
world you were about to enter.
Crossing the River Styx would

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00:21:16.265 --> 00:21:20.025
erase your memories that you
accumulated in the world of the

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00:21:20.025 --> 00:21:24.265
living. Passage into an other
world could be a physical

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00:21:24.265 --> 00:21:26.825
endeavor, but it didn't have to
be.

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00:21:27.305 --> 00:21:30.580
Traveling to the fairy land of
Celtic lore was something you

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00:21:30.580 --> 00:21:34.260
could do spiritually while
leaving your body behind. The

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00:21:34.260 --> 00:21:38.020
idiom of being quote unquote
away with the fairies comes from

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00:21:38.020 --> 00:21:43.515
this idea that your mind is in
this other place. So like with

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00:21:43.515 --> 00:21:44.715
with the internet, I mean,

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00:21:44.715 --> 00:21:49.115
<v Katherine Dee>I think it's it's
such a close analogy because

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00:21:49.275 --> 00:21:53.355
you're staring into the screen,
you know, you're staring into

327
00:21:53.355 --> 00:21:58.000
the the black mirror, you're
scrying, right? And your

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00:21:58.000 --> 00:22:02.800
internal self is gone, is not
here. And but your physical self

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00:22:02.800 --> 00:22:06.960
remains. And so it's like you're
away with the fairies or astral

330
00:22:06.960 --> 00:22:09.680
projecting or you're having an
out of body experience.

331
00:22:10.845 --> 00:22:13.405
<v Georgia Hampton>It's entering a
plane of existence that has a

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00:22:13.405 --> 00:22:16.925
very different structure and an
entirely different mode of

333
00:22:16.925 --> 00:22:22.205
operating. And just like a non
place, the rules aren't always

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00:22:22.285 --> 00:22:22.605
clear.

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00:22:23.250 --> 00:22:26.530
<v Katherine Dee>You know, I think
people wonder a lot, like, why

336
00:22:26.530 --> 00:22:29.730
do we behave differently online?
Why are the social rules

337
00:22:29.730 --> 00:22:33.250
different on the Internet than
they are in the physical world?

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00:22:33.410 --> 00:22:36.845
And the answer, I think, is
really simple. We don't have our

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00:22:36.845 --> 00:22:41.885
physical bodies. So, of course,
the rules are going to be

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00:22:41.885 --> 00:22:46.445
different because not having the
body changes things, not having

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00:22:46.445 --> 00:22:47.565
the physical body.

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00:22:49.165 --> 00:22:51.470
<v Georgia Hampton>Dis
Disembodiment is a defining

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00:22:51.550 --> 00:22:55.710
quality of the Internet as a
place. Our disconnection to our

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00:22:55.710 --> 00:22:59.870
bodies is a huge reason why the
space of the Internet feels odd

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00:22:59.870 --> 00:23:04.750
and ill defined. In the context
of a non place, this physical

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00:23:04.665 --> 00:23:08.745
abstraction is a tool that keeps
us consuming. In other worlds,

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00:23:09.065 --> 00:23:12.505
it's just another quality that
needs to be handled with care so

348
00:23:12.505 --> 00:23:13.865
that we don't get lost.

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00:23:25.990 --> 00:23:28.550
<v Katherine Dee>With fairy
mythology, there's a lot about,

350
00:23:28.550 --> 00:23:33.030
you know, accidentally binding
yourself to fairyland and not

351
00:23:33.030 --> 00:23:36.555
realizing it. And I think that
happens a lot online because you

352
00:23:36.555 --> 00:23:39.995
get lost in the in the moment,
or you don't feel the

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00:23:39.995 --> 00:23:43.675
consequences, or the
consequences sort of like arrive

354
00:23:43.675 --> 00:23:46.555
differently on the internet as
they will in the physical world.

355
00:23:46.555 --> 00:23:51.080
Some people say, you know, say
to imagine a a red string tied

356
00:23:51.080 --> 00:23:54.120
to your wrist. The theosophists
in particular spoke about a

357
00:23:54.120 --> 00:23:58.120
silver cord that connects your
physical body to your etheric

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00:23:58.120 --> 00:24:02.425
body, to the body that is out in
the astral plane. So you don't

359
00:24:02.425 --> 00:24:02.985
get lost.

360
00:24:02.985 --> 00:24:05.865
So it doesn't get disconnected.
I think a lot of people get lost

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00:24:06.345 --> 00:24:08.665
because they don't they don't
reground.

362
00:24:08.985 --> 00:24:11.305
<v Georgia Hampton>The computer
room represented an

363
00:24:11.305 --> 00:24:15.750
architectural, emotional, and
technological anchor and

364
00:24:15.750 --> 00:24:19.910
permitted transition to the
internet. It was the circle of

365
00:24:19.910 --> 00:24:23.910
mushrooms in the grass, the
fairy ring. And traveling into

366
00:24:23.910 --> 00:24:27.590
another world is the work of
intention, of seeking out the

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00:24:27.590 --> 00:24:31.725
doorway and deciding to open it.
But so much of how we use the

368
00:24:31.725 --> 00:24:36.285
Internet now is without
intention entirely. We cross

369
00:24:36.285 --> 00:24:39.885
that threshold countless times
every day, sometimes without

370
00:24:39.885 --> 00:24:43.245
consciously realizing what we're
doing as we're doing it.

371
00:24:43.645 --> 00:24:48.980
The threshold blurs into
nothing. We never leave. We

372
00:24:48.980 --> 00:24:54.340
never arrive. Non places are
abstracted. They're

373
00:24:54.340 --> 00:25:00.125
architectural gestures that are
defined by transition and only

374
00:25:00.125 --> 00:25:01.005
transition.

375
00:25:01.325 --> 00:25:05.725
They have no specificity, no
grounding, no conclusion to

376
00:25:05.725 --> 00:25:10.845
offer us. We can scroll forever
without fear that we will reach

377
00:25:10.845 --> 00:25:19.030
the end. It's the infinite
moving sidewalk. And I wonder

378
00:25:19.110 --> 00:25:23.670
what that state of constant
transition means about where the

379
00:25:23.670 --> 00:25:28.605
Internet is. If the Internet is
anywhere I am, does that make

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00:25:28.605 --> 00:25:32.925
the Internet a place or infinite
places?

381
00:25:33.805 --> 00:25:38.605
<v Katherine Dee>I think it's one
big other world that we can't we

382
00:25:38.605 --> 00:25:43.670
can't see it. There's no map to
it. And it I mean, it it it

383
00:25:43.670 --> 00:25:49.510
holds it holds the full the full
range of expression. It's not an

384
00:25:49.510 --> 00:25:52.310
evil place. Evil exists there.

385
00:25:52.550 --> 00:25:54.870
It's not a place that you should
never travel to, but you should

386
00:25:54.870 --> 00:25:57.110
travel to you should travel to
it with awareness.

387
00:25:57.655 --> 00:26:01.415
<v Georgia Hampton>This idea feels
really, really comforting to me

388
00:26:01.575 --> 00:26:05.655
because I want the Internet to
still feel like a single

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00:26:05.975 --> 00:26:12.160
recognizable place I go to,
spend time in, and leave. I kind

390
00:26:12.160 --> 00:26:15.680
of still need the computer room
to exist, even if it's just in

391
00:26:15.680 --> 00:26:20.880
my mind. But why? Why do I need
that?

392
00:26:20.960 --> 00:26:24.160
<v Katherine Dee>I think it's just
the way we we process as humans,

393
00:26:24.160 --> 00:26:28.235
we process reality. Like, how
could you not be in a place? You

394
00:26:28.235 --> 00:26:30.795
know, if you're spending so much
time there, there's so much,

395
00:26:30.795 --> 00:26:35.435
like, spiritual and, you know,
paranormal, like, stories that

396
00:26:35.435 --> 00:26:38.955
come out of these things. Right?
Like, spiritualism was, you

397
00:26:38.955 --> 00:26:40.875
know, partially created because
of the telegraph.

398
00:26:41.190 --> 00:26:45.990
There's this idea of this is
something beyond the veil. How

399
00:26:45.990 --> 00:26:50.710
could information be moving
across the ocean? How are we

400
00:26:50.710 --> 00:26:53.990
talking to people that are far
away? And so we imagine that

401
00:26:53.990 --> 00:26:57.175
there's something there, like
we're we're going somewhere.

402
00:26:58.535 --> 00:27:01.495
Just thinking of it, literally,
I think kind of breaks our

403
00:27:01.495 --> 00:27:03.015
brains a little bit.

404
00:27:03.015 --> 00:27:06.455
So we create this we create the
story around it. Like, it must

405
00:27:06.455 --> 00:27:09.930
be the spirit world. Right?
There must be it's a nonmaterial

406
00:27:09.930 --> 00:27:12.730
world. It's not just technology
to it.

407
00:27:12.730 --> 00:27:16.570
It's a the technology is
allowing us to act to to pierce

408
00:27:16.570 --> 00:27:17.770
the thing we cannot see.

409
00:27:35.550 --> 00:27:38.510
<v Georgia Hampton>Thank you so
much to Charles Sokop and

410
00:27:38.510 --> 00:27:42.590
Katherine Dee for taking me in
and through and out of the place

411
00:27:42.590 --> 00:27:46.190
of the Internet. Charles told me
that for the most part, you can

412
00:27:46.190 --> 00:27:49.950
find him in obscure journals, so
it's best to Google him. And

413
00:27:49.950 --> 00:27:56.225
that's Charles, s o u k o p.
Katherine Dee can be found at

414
00:27:56.225 --> 00:28:00.225
default.blog, where you can read
about other worlds and the

415
00:28:00.225 --> 00:28:05.630
Internet and so much more. To
find me or any of us on

416
00:28:05.630 --> 00:28:08.190
Neverpost, you already know
where to go.

417
00:28:08.670 --> 00:28:12.430
Every possible way of reaching
us is down in the show notes.

418
00:28:32.970 --> 00:28:35.450
<v Mike Rugnetta>Post producers
are Audrey Evans, Georgia

419
00:28:35.450 --> 00:28:38.250
Hampton, and the mysterious
doctor first name, last name.

420
00:28:38.250 --> 00:28:41.610
Our senior producer is Hans
Buetow. Our executive producer

421
00:28:41.610 --> 00:28:45.130
is Jason Oberholtzer. The show's
host, that's me, is Mike

422
00:28:45.130 --> 00:28:54.225
Rugnetta. Never Post is a
production of Charts and

423
00:28:54.225 --> 00:28:57.425
Leisure, and it's distributed by
Radiotopia.